TILEMASTER2004 DATA V1
LIST: 11
T:
MOVEONLY
REDRAW: 0
P: 4 11
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Trader" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 17 12 18 12
SCRIPT: 2
0 CheckMoveAction !S 0
0 M "As you enter this unmarked building, it becomes clear that it is a warehouse."
END
T:
MOVEONLY
REDRAW: 0
P: 30 11
P: 26 15
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Guard Post" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 39 11
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Blacksmith" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 4 29
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Food" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 22 25
SCRIPT: 1
0 M "This building is clearly a temple."
END
T:
MOVEONLY
REDRAW: 0
P: 4 31
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Farm Supplies" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 10 31
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Tailor" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 26 33
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Inn" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 22 35
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Provisioner" -NL
END
T:
MOVEONLY
REDRAW: 0
P: 9 40
SCRIPT: 1
0 CM "A sign near the door reads:" -NL "Stables: Main Office" -NL "* Horses for sale *" -NL
END
