TILEMASTER2004 DATA V1
LIST: 3
T: 1
MOVEONLY
P: 12 24
SCRIPT: 50
0 CheckMoveAction !ENTER 0
0 DBG "DBG: Running entry script"
0 CheckBFlag 3 2 1 3
0 CheckFlag 4 3 2
0 SetTrigger 2 DONE 0
0 BREAK
2 DBG "DBG: Converting to good forces"
0 SetRedraw 0
0 RemoveMapObj Creature 1-32 -DELETE -FAILOK
0 MakeMapObj Creature 31 10 23 93
0 SetCreature 1 -BEHAVIOR STATIC
0 MakeMapObj Creature 31 14 23 93
0 SetCreature 2 -BEHAVIOR STATIC
0 MakeMapObj Creature 31 2 22 137
0 MakeMapObj Creature 31 22 22 93
0 MakeMapObj Creature 31 2 2 93
0 MakeMapObj Creature 31 22 2 129
0 MakeMapObj Creature 31 21 15 118
0 SetCreature 7 -BEHAVIOR STATIC
0 MakeMapObj Creature 31 21 19 118
0 SetCreature 8 -BEHAVIOR STATIC
0 MakeMapObj Creature 20 11 10 19
0 RemoveMapObj Item 1-3 -DELETE -FAILOK
0 Message "The guards here are wearing formal armor with a fancy crest.  They smile pleasantly and wave you over."
0 SetRedraw 1
0 SetBFlag 3 2
3 CheckFlag 6 1 4
0 BREAK
4 MakeMapObj Creature 20 19 11 92
0 SetFlag 6 2
END
T: 2 109
ONCE
P: 11 23 13 23
T: 3
ONCE
REDRAW: 0
P: 11 22 13 22
SCRIPT: 10
0 CCheckFlag 4 > 0 0
0 CheckCreatureEx 1 GONE 0
0 CheckCombat 1 0
0 CheckFlag 4 1 0
0 Message "The guard shouts: I warned you!"
0 Anger DEFENDERS 1
END
