TILEMASTER2004 DATA V1
LIST: 4
T: 1
ONCE
P: 1 5
P: 9 5
SCRIPT: 35
0 SetTrigger 2 DONE 1
0 Message "A single wraith floats atop a large pile of bones ahead.  As you step forward, it suddenly begins laughing harshly in a horrible, hollow voice."
0 Pause
0 Message "Suddenly, the door behind you changes into a wall!"
0 AlterTiles 28 0 5
0 Pause
0 Message "The pile of bones erupts into a horde of undead!"
0 SetRedraw 0
0 MakeMapObj Creature 12 4 2 0 -DELAY
0 MakeMapObj Creature 12 5 2 0 -DELAY
0 MakeMapObj Creature 12 3 3 0 -DELAY
0 MakeMapObj Creature 13 4 3 0 -DELAY
0 MakeMapObj Creature 12 6 3 0 -DELAY
0 MakeMapObj Creature 12 3 4 0 -DELAY
0 MakeMapObj Creature 103 5 4 0 -DELAY
0 MakeMapObj Creature 82 6 4 0 -DELAY
0 MakeMapObj Creature 13 7 4 0 -DELAY
0 MakeMapObj Creature 12 2 5 0 -DELAY
0 MakeMapObj Creature 13 3 5 0 -DELAY
0 MakeMapObj Creature 82 6 5 0 -DELAY
0 MakeMapObj Creature 12 8 5 0 -DELAY
0 MakeMapObj Creature 12 3 6 0 -DELAY
0 MakeMapObj Creature 82 4 6 0 -DELAY
0 MakeMapObj Creature 103 5 6 0 -DELAY
0 MakeMapObj Creature 13 8 6 0 -DELAY
0 MakeMapObj Creature 12 4 7 0 -DELAY
0 MakeMapObj Creature 82 5 7 0 -DELAY
0 MakeMapObj Creature 12 7 7 0 -DELAY
0 MakeMapObj Creature 12 5 8 0 -DELAY
0 MakeMapObj Creature 12 6 8 0 -DELAY
0 SetRedraw 1
END
T: 2
ONCE
REDRAW: 0
P: 9 5
SCRIPT: 2
0 SetTrigger 1 DONE 1
0 Message "A single wraith floats atop a large pile of bones ahead.  As you step forward, it flies straight at you!  You notice that this time, it is alone.  And it isn't laughing."
END
T:
ONCE
REDRAW: 0
P: 1 9
SCRIPT: 1
0 AlterTiles 34 0 5
END
T:
ONCE
REDRAW: 0
P: 9 9
SCRIPT: 1
0 AlterTiles 24 10 5
END
