TILEMASTER2004 DATA V1
CLIST: 110
C: 10 "Orc" 14 0 1001 HOSTILE 10 70 20 1 6 0 100 2
VTILE: 101
SAVES: 0 10 0
EGROUP: 100
EGTREASURE: 6
C: 11 "Goblin" 13 0 1001 HOSTILE 5 60 5 1 6 0 50 1
VTILE: 100
SAVES: 10 0 0
EGROUP: 104
EGTREASURE: 2
C: 12 "Skeleton" 16 0 1004 HOSTILE 8 70 5 1 6 0 80 1
VTILE: 102
SAVES: 5 5 100
RESISTANCE: 2
FEARLESS
TYPE: 2
PLEVEL: 10
EGROUP: 106
C: 13 "Ghost" 75 0 ALL HOSTILE 4 80 25 1 6 0 80 0
VTILE: 103
SAVES: 50 50 100
RESISTANCE: 15
FEARLESS
TYPE: 2
PLEVEL: 20
EGROUP: 110
C: 14 "Snake" 17 0 1006 HOSTILE 2 65 15 1 2 0 30 0
VTILE: 106
SAVES: 20 0 0
RESISTANCE: 3
AREFFECT: 7
EGROUP: 108
C: 15 "Bandit" 46 0 1001 HOSTILE 8 70 5 1 6 0 80 2
EGROUP: 102
EGTREASURE: 6
C: 16 "Sea Serpent" 15 0 1002 HOSTILE 20 70 15 2 6 3 200 0
SAVES: 0 50 0
EGROUP: 101
C: 17 "Pirate Ship" 43 0 WATER HOSTILE 25 75 15 2 6 0 200 2
SAVES: 0 20 0
RANGE: 3
ZOOMRANGED
VEHICLE: 2
WIND: 1
TYPE: 1
EGROUP: 103
EGTREASURE: 20
C: 18 "Dragon" 12 0 1003 HOSTILE 30 75 20 3 4 5 1000 3
SAVES: 20 75 90
RESISTANCE: 9
POWER: "Fire Breath" DAMAGE 25 5 0 15 105 4
POWER-RIFX: 3 105
POWER-CHECKLOS
POWER-RANGEFX: 4
POWER-SAVE: 75
POWER-DAMAGE: 3 6 2
POWER-RID: 1000
AREFFECT: 6
EGROUP: 4
EGTREASURE: 4
C: 20 "Peasant" 1 0 1001 WANDER 4 50 0 1 4 0 0 1
C: 21 "Peasant Woman" 48 0 1001 WANDER 4 50 0 1 4 0 0 1
C: 22 "Noble" 98 0 1001 WANDER 3 50 0 1 3 0 0 2
C: 23 "Noble Woman" 99 0 1001 WANDER 2 50 0 1 2 0 0 2
C: 24 "Boy" 50 0 1001 WANDER 1 50 0 0 0 1 0 0
C: 25 "Girl" 47 0 1001 WANDER 1 50 0 0 0 1 0 0
C: 30 "Merchant" 49 0 1001 WANDER 4 50 0 1 4 0 0 2
C: 31 "Guard" 46 0 1001 WANDER 20 75 10 1 10 0 150 1
SAVES: 5 5 5
DEFENDER
C: 32 "Begger" 52 0 1001 WANDER 4 50 0 1 4 0 0 0
SAVES: -5 -5 -5
C: 33 "Sailor" 1 0 1001 WANDER 20 75 10 1 10 0 150 1
SAVES: 5 5 0
C: 34 "Cat" 54 0 1001 WANDER 1 255 0 0 0 1 0 0
SAVES: 100 100 100
C: 35 "Entertainer" 146 0 1001 WANDER 4 50 0 1 4 0 0 1
C: 36 "Horse" 119 0 1010 WANDER 6 50 0 1 4 0 0 0
BOARDTILE
C: 37 "Camel" 93 0 1015 WANDER 6 50 0 1 4 0 0 0
BOARDTILE
C: 40 "Fighter" 46 0 1001 WANDER 20 75 15 1 10 0 150 2
SAVES: 15 15 10
C: 41 "Cleric" 97 0 1001 WANDER 25 70 10 1 8 0 150 1
SAVES: 10 10 15
POWER: "Heal" HEALSELF 25 0 0 0 104 3
POWER-DAMAGE: 2 6
C: 42 "Wizard" 116 0 1001 WANDER 10 65 10 1 6 0 150 2
SAVES: 10 10 15
POWER: "Fireball" DAMAGE 25 5 0 15 105 4
POWER-RIFX: 3 105
POWER-CHECKLOS
POWER-RANGEFX: 4
POWER-SAVE: 65
POWER-DAMAGE: 2 6 3
POWER-RID: 1000
AREFFECT: 9
RANGE: 3
RANGEFX: 6
C: 43 "Rogue" 118 0 1001 WANDER 20 75 15 1 6 0 150 2
SAVES: 15 10 10
C: 50 "Merchant" 49 0 1001 WANDER 4 50 0 1 4 0 0 2
SAVES: 15 15 10
C: 60 "Giant Snake" 17 0 1006 HOSTILE 15 10 15 2 6 0 100 0
VTILE: 106
SAVES: 5 5 0
RESISTANCE: 3
AREFFECT: 7
EGROUP: 114
C: 61 "Lich!!!" 76 0 UNBLOCKED HOSTILE 50 100 50 6 4 3 2000 0
SAVES: 90 90 100
RESISTANCE: 1
FEARLESS
POWER: "Energy Drain" DAMAGE 25 5 0 0 104 7
POWER-SAVE: 90
POWER-DAMAGE: 3 6 2
POWER-RID: 10
AREFFECT: 10
TYPE: 2
PLEVEL: 95
EGROUP: 4
C: 62 "Ogre" 70 0 1001 HOSTILE 20 60 10 1 8 3 100 1
VTILE: 101
SAVES: 0 20 0
EGROUP: 2
C: 63 "Minor Beholder" 59 0 1003 HOSTILE 15 60 20 0 0 1 150 0
VTILE: 104
SAVES: 20 0 100
RESISTANCE: 11
AREFFECT: 8
EGROUP: 3
C: 64 "Kobold" 72 0 1001 HOSTILE 3 55 0 1 4 0 30 1
VTILE: 100
SAVES: 15 0 0
EGROUP: 105
EGTREASURE: 2
C: 65 "Gremlin" 73 0 1001 HOSTILE 3 65 0 1 2 0 30 2
VTILE: 100
SAVES: 50 0 20
RESISTANCE: 10
EGROUP: 1
POWER: "Steal" THEFT 50 1 0 0 8 
POWER-IDRANGE: 2 2
POWER-SAVE: 75
POWER-RID: 1001
C: 66 "Drake" 12 0 1003 HOSTILE 15 70 15 1 10 0 400 0
SAVES: 30 20 30
RESISTANCE: 4
AREFFECT: 6
EGROUP: 111
C: 67 "Wyvern" 12 0 1003 HOSTILE 25 70 15 2 6 0 400 0
SAVES: 30 30 20
RESISTANCE: 8
AREFFECT: 7
RANGE: 3
EGROUP: 112
C: 68 "Troll" 70 0 1001 HOSTILE 15 65 15 1 6 0 100 2
VTILE: 101
SAVES: 0 15 0
EGROUP: 107
EGTREASURE: 6
C: 69 "Phantom" 58 0 ALL HOSTILE 15 80 25 1 6 0 200 0
VTILE: 95
SAVES: 75 75 100
RESISTANCE: 15
FEARLESS
TYPE: 2
PLEVEL: 50
EGROUP: 3
C: 70 "Serpent" 17 0 1005 HOSTILE 25 60 15 2 6 0 200 0
SAVES: 0 20 0
RESISTANCE: 3
AREFFECT: 7
EGROUP: 2
C: 71 "Animated Fire Field" 38 0 1003 HOSTILE 20 75 15 1 6 0 150 0
SAVES: 0 90 50
RESISTANCE: 6
FEARLESS
AREFFECT: 6
EGROUP: 2
C: 72 "Animated Poison Field" 39 0 1003 HOSTILE 20 75 15 1 6 0 150 0
SAVES: 0 90 50
RESISTANCE: 7
FEARLESS
AREFFECT: 7
EGROUP: 2
C: 73 "Animated Sleep Field" 40 0 1003 HOSTILE 20 75 15 1 6 0 150 0
SAVES: 0 90 50
RESISTANCE: 7
FEARLESS
AREFFECT: 8
EGROUP: 2
C: 74 "Animated Energy Field" 37 0 1003 HOSTILE 20 75 15 1 6 0 150 0
SAVES: 0 90 50
RESISTANCE: 7
FEARLESS
AREFFECT: 9
EGROUP: 2
C: 75 "Beholder Aberration" 1007 0 BLOCKED HOSTILE 50 60 20 2 4 0 150 0
SAVES: 10 10 100
RESISTANCE: 1
AREFFECT: 8
RANGE: 5
RANGEFX: 6
C: 76 "Giant Rat" 106 0 1001 HOSTILE 1 50 0 0 0 1 10 0
VTILE: 105
SAVES: 20 0 0
EGROUP: 1
C: 77 "Giant Bat" 107 0 1003 HOSTILE 1 50 0 0 0 1 10 0
VTILE: 107
SAVES: 20 0 0
EGROUP: 1
C: 78 "Ghost Ship" 115 0 WATER HOSTILE 25 75 15 2 6 0 200 0
SAVES: 30 50 100
RESISTANCE: 15
FEARLESS
RANGE: 3
ZOOMRANGED
VEHICLE: 4
TYPE: 1 2
EGROUP: 109
C: 79 "Pirate" 46 0 1001 HOSTILE 8 70 5 1 6 0 80 2
SAVES: 5 5 0
C: 100 "Giant Scorpion" 150 0 1011 HOSTILE 15 10 15 2 6 0 100 0
SAVES: 5 5 0
RESISTANCE: 12
AREFFECT: 7
EGROUP: 2
C: 101 "Yeti" 151 0 1012 HOSTILE 20 60 10 1 8 3 100 0
SAVES: 0 20 0
RESISTANCE: 5
EGROUP: 2
C: 102 "Aquatic Terror" 152 0 1005 HOSTILE 15 65 15 1 6 0 100 0
SAVES: 0 15 0
EGROUP: 115
C: 103 "Wraith" 154 0 ALL HOSTILE 15 80 25 1 6 0 200 0
VTILE: 103
SAVES: 75 75 100
RESISTANCE: 15
FEARLESS
TYPE: 2
PLEVEL: 50
EPOWER: 45
AREFFECT: 30
RANGE: 3
RANGEFX: DGREY
EGROUP: 3
C: 104 "Orc Shaman" 160 0 1001 HOSTILE 10 70 20 1 6 0 125 2
VTILE: 101
SAVES: 0 10 10
EPOWER: 45
RANGE: 3
RANGEFX: 6
C: 105 "Aquatic Terror Shaman" 161 0 1005 HOSTILE 15 65 15 1 6 0 125 0
SAVES: 0 15 0
EPOWER: 45
RANGE: 3
RANGEFX: 6
C: 80 "Orc Archer" 65 0 1001 HOSTILE 10 70 20 1 6 0 100 2
VTILE: 101
SAVES: 5 10 0
RANGE: 3
ATTACKDELAY: 1
C: 81 "Goblin Archer" 66 0 1001 HOSTILE 5 60 5 1 6 0 50 1
VTILE: 100
SAVES: 15 0 0
RANGE: 3
ATTACKDELAY: 1
C: 82 "Skeleton Archer" 67 0 1004 HOSTILE 8 70 5 1 6 0 80 1
VTILE: 102
SAVES: 5 5 100
RESISTANCE: 2
FEARLESS
TYPE: 2
PLEVEL: 10
RANGE: 3
ATTACKDELAY: 1
C: 83 "Spitting Snake" 17 0 1006 HOSTILE 2 65 15 1 2 0 30 0
VTILE: 106
SAVES: 25 0 0
RESISTANCE: 3
AREFFECT: 7
RANGE: 3
RANGEFX: 5
C: 84 "Bandit Archer" 68 0 1001 HOSTILE 8 70 5 1 6 0 80 2
SAVES: 10 0 0
RANGE: 3
ATTACKDELAY: 1
C: 85 "Sea Dragon" 15 0 1002 HOSTILE 20 70 15 2 6 3 200 0
SAVES: 5 50 0
RANGE: 5
RANGEFX: 4
C: 86 "Beholder" 59 0 1003 HOSTILE 15 60 20 2 4 0 150 0
VTILE: 104
SAVES: 10 10 100
RESISTANCE: 1
EPOWER: 25
AREFFECT: 8
RANGE: 4
RANGEFX: 6
EGROUP: 4
C: 87 "Kobold Archer" 74 0 1001 HOSTILE 3 55 0 1 4 0 30 1
VTILE: 100
SAVES: 20 0 0
RANGE: 3
ATTACKDELAY: 1
C: 88 "Troll Archer" 71 0 1001 HOSTILE 15 65 15 1 6 0 100 2
VTILE: 101
SAVES: 5 15 0
RANGE: 3
ATTACKDELAY: 1
C: 89 "Pirate Archer" 68 0 1001 HOSTILE 8 70 5 1 6 0 80 2
SAVES: 15 5 0
RANGE: 3
ATTACKDELAY: 1
C: 95 "Desert Entity" 164 0 1011 WANDER 30 70 25 1 8 2 500 0
SAVES: 75 75 100
RESISTANCE: 7
FEARLESS
EPOWER: 47
AREFFECT: 46
C: 96 "Arctic Entity" 165 0 1012 WANDER 30 70 25 1 8 2 500 0
SAVES: 75 75 100
RESISTANCE: 7
FEARLESS
EPOWER: 49
AREFFECT: 48
C: 97 "Water Entity" 166 0 1005 WANDER 30 70 25 1 8 2 500 0
SAVES: 75 75 100
RESISTANCE: 7
FEARLESS
C: 98 "Lava Entity" 167 0 1016 WANDER 30 70 25 1 8 2 500 0
SAVES: 75 75 100
RESISTANCE: 6
FEARLESS
AREFFECT: 31
C: 99 "Magic Entity" 168 0 ALL WANDER 100 90 35 2 8 2 1000 0
SAVES: 100 100 100
RESISTANCE: 1
FEARLESS
C: 55 "Whirlpool" 55 0 WATER WANDER 1 0 0 0 0 0 0 0
MOVEEFFECT
REFID: 10
C: 56 "Water" 3 0 WATER WANDER 1 0 0 0 0 0 0 0
MOVEEFFECT
REFID: 1
C: 90 "Dragon Lord" 117 0 1003 HOSTILE 150 115 50 3 8 7 4000 0
SAVES: 90 90 100
RESISTANCE: 1
POWER: "Magic Fire Breath" DAMAGE 50 5 0 0 105 4
POWER-CHECKLOS
POWER-RANGEFX: 4
POWER-SAVE: 90
POWER-DAMAGE: 3 8 7
POWER-RID: 1002
AREFFECT: 6
C: 91 "Bandit Leader" 1006 0 1001 HOSTILE 40 90 10 3 6 0 200 15
SAVES: 10 10 10
C: 92 "Ogre Leader" 70 0 1001 HOSTILE 50 80 15 2 6 5 200 2
VTILE: 101
SAVES: 0 20 0
END
LLIST: 40
L: 1 "Town" 20 0 ENTER
VEHICLES
NOBASETILE
L: 2 "Keep" 18 0 ENTER
VEHICLES
NOBASETILE
L: 3 "Seaport" 61 0 ENTERBORDER
VEHICLES
NOBASETILE
L: 4 "Castle" 18 0 ENTER
VEHICLES
NOBASETILE
L: 35 "Village" 163 0 ENTER
VEHICLES
NOBASETILE
L: 5 "Dungeon" 19 0 ENTER
BMESSAGE: "The entrance leads you immediately down a ladder."
AMESSAGEDARK
AMESSAGE: "You can still feel the ladder and could climb back up if you wanted."
L: 6 "Dungeon" 19 0 ENTER
VEHICLES
L: 7 "Dungeon" 19 0 ENTER
L: 10 "Area" 136 0 ENTER
VEHICLES
L: 15 "Ladder Down" 31 DOWN NORMAL
VTILE: 6
L: 16 "Ladder Up" 32 UP NORMAL
VTILE: 5
L: 17 "Ladder Up/Down" 33 UPDOWN NORMAL
VTILE: 7
L: 18 "Stairs Up" 80 UP NORMAL
L: 19 "Stairs Down" 81 DOWN NORMAL
VTILE: 300
L: 25 "Stairs Up" 82 UP NORMAL
L: 26 "Stairs Down" 83 DOWN NORMAL
VTILE: 302
L: 27 "Stairs Up" 84 UP NORMAL
L: 28 "Stairs Down" 85 DOWN NORMAL
VTILE: 301
L: 29 "Stairs Up" 86 UP NORMAL
L: 30 "Stairs Down" 87 DOWN NORMAL
VTILE: 303
L: 31 "Hole" 109 DOWN NORMAL
L: 32 "Pile of Rocks" 110 UP NORMAL
L: 33 "Wooden hatch" 26 DOWN NORMAL
L: 20 "Door" 34 0 NORMAL 1
VTILE: 2
BMESSAGE: "Enter dungeon room!"
L: 21 "Portal" 95 0 NORMAL 1
VTILE: 201
LSOUND: 104
LFX: 3
VEHICLES
L: 22 "Dark Opening" 57 0 NORMAL 1
VEHICLES
L: 23 "Door" 34 0 BORDER 1
ENTER
VTILE: 56
BMESSAGE: "Enter dungeon room!"
WAIT: 1000
CBUFFERING
L: 24 "Dark Opening" 56 0 NORMAL 1
VEHICLES
END
ILIST: 270
I: 1 "Gold" 120 CURRENCY 20m
VTILE: 10
CORE
I: 2 "Food" 122 FOOD 100m
VTILE: 10
CORE
I: 4 "Torch" 127 LIGHT 1
VTILE: 10
CORE
CHARGES: 300
I: 10 "Heal Potion" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 200
I: 11 "Cure Potion" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 200
BPARAM: 1
I: 12 "Blast Wand" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 202
CHARGES: 3
I: 14 "Summon Ally Wand" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 203
CHARGES: 3
I: 15 "Magic Cloak of Fire Resistance" 132 0 1
VTILE: 10
I: 16 "Wand of the Serpent" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 204
CHARGES: 6
I: 17 "Wand of Night" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 205
CHARGES: 6
I: 18 "Wand of Stunning" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 206
CHARGES: 6
I: 19 "Summon Ally Wand II" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 207
CHARGES: 3
I: 130 "Summon Ally Wand III" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 208
CHARGES: 3
I: 131 "Wand of Pacifism" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 209
CHARGES: 6
I: 132 "Wand of Entanglement" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 230
CHARGES: 6
I: 133 "Crystal Ball" 129 VIEW 1
VTILE: 10
CHARGES: 3
I: 134 "Wand of Necromancy" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 231
CHARGES: 3
I: 135 "Strong Heal Potion" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 200
BPARAM: 2
I: 136 "Maximum Heal Potion" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 200
BPARAM: 3
I: 137 "Magic Hourglass" 128 NEGATE 1
VTILE: 10
CHARGES: 16
IMESSAGE: "You activate the magic hourglass!"
I: 138 "Wand of the Wind" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 234
CHARGES: 6
I: 139 "Potion of Extra Healing" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 200
BPARAM: 4
I: 75 "Wand of Fireballs" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 236
CHARGES: 3
I: 76 "Wand of the Vampire" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 237
CHARGES: 6
I: 77 "Wand of Fear" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 238
CHARGES: 6
I: 78 "Wand of Turn Undead" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 251
CHARGES: 6
I: 79 "Potion of Mana" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 252
I: 230 "Strong Potion of Mana" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 252
BPARAM: 1
I: 231 "Maximum Potion of Mana" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 252
BPARAM: 2
I: 232 "Potion of Extra Mana" 126 SCRIPT 100m
VTILE: 10
ISCRIPT: 252
BPARAM: 3
I: 233 "Greater Crystal Ball" 129 VIEW 1500m
VTILE: 10
CHARGES: 3
POWER: 10
I: 234 "Charm of Fortune" 162 SCRIPT 100m
VTILE: 10
ISCRIPT: 232
CHARGES: 6
I: 240 "Charm of Protection" 162 SCRIPT 100m
VTILE: 10
ISCRIPT: 232
CHARGES: 6
BPARAM: 1
I: 241 "Amulet of Lava Resistance" 162 0 100m
VTILE: 10
RES: 31 UCHARGES 1
CHARGES: 20
I: 242 "Major Amulet of Lava Resistance" 162 0 100m
VTILE: 10
RES: 31 UCHARGES 1
CHARGES: 800
I: 255 "Wand of the Desert" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
CHARGES: 3
REFID: 256
I: 256 "Wand of the Desert (uncharged)" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
USECHARGES: 0
I: 257 "Wand of the Arctic" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 1
CHARGES: 3
REFID: 258
I: 258 "Wand of the Arctic (uncharged)" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 1
USECHARGES: 0
I: 259 "Wand of the Water" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 2
CHARGES: 3
REFID: 260
I: 260 "Wand of the Water (uncharged)" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 2
USECHARGES: 0
I: 261 "Wand of the Lava" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 3
CHARGES: 3
REFID: 262
I: 262 "Wand of the Lava (uncharged)" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 233
BPARAM: 3
USECHARGES: 0
I: 20 "Dagger" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0
TYPE: 1
I: 28 "Staff" 123 0 3
VTILE: 10
WEAPON: 0 1 6 0
2H
TYPE: 1
I: 23 "Spear" 123 0 3
VTILE: 10
WEAPON: 0 1 8 0
2H
TYPE: 2
I: 22 "Mace" 123 0 4
VTILE: 10
WEAPON: 0 1 10 0
TYPE: 3
I: 24 "Flail" 123 0 5
VTILE: 10
WEAPON: 0 1 12 0
TYPE: 3
I: 25 "Battle Axe" 123 0 6
VTILE: 10
WEAPON: 0 3 4 0
TYPE: 4
I: 26 "Sword" 123 0 4
VTILE: 10
WEAPON: 0 2 8 0
TYPE: 4
I: 27 "Halberd" 123 0 12
VTILE: 10
WEAPON: 0 3 6 0
2H
TYPE: 4
I: 21 "Club" 123 0 3
VTILE: 10
WEAPON: 0 1 4 0
TYPE: 1
I: 29 "Rapier" 123 0 3
VTILE: 10
WEAPON: 0 1 8 0
TYPE: 2
I: 70 "Sling" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0 3 1
2H
NDMULT: 25
AMMOTYPE: 1
TYPE: 1
I: 71 "Short Bow" 123 0 2
VTILE: 10
WEAPON: 0 1 8 0 4 1
2H
NDMULT: 0
AMMOTYPE: 2
TYPE: 4
I: 72 "Long Bow" 123 0 3
VTILE: 10
WEAPON: 0 1 8 0 5 1
2H
NDMULT: 0
AMMOTYPE: 2
TYPE: 4
I: 73 "Crossbow" 123 0 4
VTILE: 10
WEAPON: 0 1 10 0 4 1
2H
NDMULT: 0
AMMOTYPE: 3
TYPE: 2
I: 190 "Sling Bullets" 123 0 500m
VTILE: 10
AMMO: 1
TYPE: 1
I: 191 "Arrows" 123 0 100m
VTILE: 10
AMMO: 2
TYPE: 4
I: 192 "Bolts" 123 0 100m
VTILE: 10
AMMO: 3
TYPE: 2
I: 30 "Leather Armor" 124 0 15
VTILE: 10
ARMOR: 10
TYPE: 10
I: 31 "Chainmail" 124 0 30
VTILE: 10
ARMOR: 20
TYPE: 11
I: 32 "Scalemail" 124 0 40
VTILE: 10
ARMOR: 30
TYPE: 11
I: 33 "Platemail" 124 0 50
VTILE: 10
ARMOR: 40
TYPE: 11
I: 34 "Hide Armor" 124 0 25
VTILE: 10
ARMOR: 5
TYPE: 10
I: 35 "Studded Leather Armor" 124 0 20
VTILE: 10
ARMOR: 15
TYPE: 10
I: 36 "Ringmail" 124 0 30
VTILE: 10
ARMOR: 25
TYPE: 11
I: 37 "Light Plate Armor" 124 0 45
VTILE: 10
ARMOR: 35
TYPE: 11
I: 185 "Wooden Shield" 124 0 3
VTILE: 10
SHIELD: 3
TYPE: 20
I: 186 "Light Shield" 124 0 5
VTILE: 10
SHIELD: 5
TYPE: 20
I: 187 "Medium Shield" 124 0 10
VTILE: 10
SHIELD: 8
TYPE: 21
I: 188 "Heavy Shield" 124 0 15
VTILE: 10
SHIELD: 10
TYPE: 21
I: 189 "Tower Shield" 124 0 30
VTILE: 10
SHIELD: 15
TYPE: 21
I: 40 "Boat (unreadied)" 21 VEHICLE 75
VTILE: 10
VEHICLE: 3
I: 41 "Swamp Boots" 132 0 1
VTILE: 10
I: 42 "Extra Waterskin (full)" 133 0 1
VTILE: 10
I: 43 "Furs" 132 0 3
VTILE: 10
I: 44 "Lantern/Oil" 134 LIGHT 3
VTILE: 10
CHARGES: 1500
I: 45 "Skiff (unreadied)" 21 VEHICLE 300
VTILE: 10
VEHICLE: 7
I: 46 "Horse (unreadied)" 119 VEHICLE 1000
VEHICLE: 15
I: 47 "Figurine of a Boat" 21 VEHICLE 1
VTILE: 10
VEHICLE: 11
I: 48 "Camel (unreadied)" 93 VEHICLE 1000
VEHICLE: 16
I: 49 "Compass" 153 SCRIPT 500m
VTILE: 10
ISCRIPT: 239
USECHARGES: 0
NODARK
I: 175 "Repair Supplies" 21 SCRIPT 50
VTILE: 10
ISCRIPT: 250
NODARK
I: 176 "Extra Waterskin (empty)" 133 SCRIPT 100m
VTILE: 10
ISCRIPT: 254
USECHARGES: 0
I: 50 "Chest" 21 CONTAINER
VTILE: 10
I: 51 "Chest" 21 CONTAINER
VTILE: 10
TREASURE: 4
I: 180 "Chest" 21 CONTAINER
VTILE: 10
EFFECT: 37
I: 181 "Chest" 21 CONTAINER
VTILE: 10
EFFECT: 38
I: 55 "Hidden Treasure" 0 CONTAINER
TREASURE: 4
I: 56 "Bones" 92 CONTAINER
VTILE: 202
TREASURE: 5
I: 57 "Barrel" 108 CONTAINER
VTILE: 10
TREASURE: 4
I: 58 "Container" 0 CONTAINER
HIDDEN
I: 60 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 1
USECHARGES: 0
GET: 0
I: 61 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 2
USECHARGES: 0
GET: 0
I: 62 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 3
USECHARGES: 0
GET: 0
I: 63 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 4
USECHARGES: 0
GET: 0
I: 64 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
USECHARGES: 0
GET: 0
I: 65 "Shelf" 101 SCRIPT
USECHARGES: 0
GET: 0
I: 66 "Bed" 0 SCRIPT
USECHARGES: 0
GET: 0
I: 67 "Chair" 0 SCRIPT
USECHARGES: 0
GET: 0
I: 68 "Statue" 100 SCRIPT
VTILE: 203
USECHARGES: 0
GET: 0
I: 69 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 5
USECHARGES: 0
GET: 0
I: 235 "Fountain" 36 SCRIPT
VTILE: 200
GSCRIPT: 210
BPARAM: 6
USECHARGES: 0
GET: 0
I: 80 "Goods from Friel" 21 SCRIPT 100
VTILE: 10
ISCRIPT: 220
USECHARGES: 0
NODARK
I: 81 "Letter of Receipt from Seaport" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 221
USECHARGES: 0
NODARK
I: 82 "Gemstone of Balance" 0 SCRIPT 0
VTILE: 10
ISCRIPT: 222
USECHARGES: 0
I: 83 "Journal" 130 SCRIPT 3
VTILE: 10
ISCRIPT: 223
USECHARGES: 0
NODARK
I: 84 "Map" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 228
USECHARGES: 0
NODARK
I: 85 "Wand of the Planar Abode" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 229
CHARGES: 3
REFID: 86
I: 86 "Wand of the Planar Abode (uncharged)" 121 SCRIPT 50m
VTILE: 10
ISCRIPT: 229
USECHARGES: 0
I: 87 "Scroll with directions" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 242
USECHARGES: 0
NODARK
I: 88 "Freed Prisoner (unconcious)" 144 SCRIPT 125
VTILE: 10
ISCRIPT: 145
USECHARGES: 0
MAX: 1
I: 89 "Arctic Crystal" 120 SCRIPT 50m
VTILE: 10
ISCRIPT: 246
BPARAM: 1
USECHARGES: 0
I: 90 "Magic Dagger of Quickness" 123 0 1
VTILE: 10
WEAPON: 3 1 4 0
TYPE: 1
I: 91 "Magic Dagger of Sharpness" 123 0 1
VTILE: 10
WEAPON: 0 1 4 3
TYPE: 1
I: 92 "Magic Dagger" 123 0 1
VTILE: 10
WEAPON: 3 1 4 3
TYPE: 1
I: 93 "Magic Dagger of Fire" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0
EFFECT: 28
TYPE: 1
I: 94 "Magic Dagger of the Snake" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0
EFFECT: 7
TYPE: 1
I: 95 "Magic Club of Escape" 123 0 2
VTILE: 10
WEAPON: 0 0 0 0
EFFECT: 8
TYPE: 1
I: 96 "Magic Mace of Stunning" 123 0 4
VTILE: 10
WEAPON: 0 1 10 0
EFFECT: 9
TYPE: 3
I: 97 "Magic Spear of Ice" 123 0 3
VTILE: 10
WEAPON: 0 1 8 0
2H
EFFECT: 29
TYPE: 2
I: 98 "Magic Flail of the Giant" 123 0 5
VTILE: 10
WEAPON: 0 1 12 3
TYPE: 3
I: 99 "Magic Axe" 21 0 6
VTILE: 10
WEAPON: 3 3 4 3
TYPE: 4
I: 100 "Magic Sword of Quickness" 123 0 4
VTILE: 10
WEAPON: 3 2 8 0
TYPE: 4
I: 101 "Magic Sword of Sharpness" 123 0 4
VTILE: 10
WEAPON: 0 2 8 3
TYPE: 4
I: 102 "Magic Sword of Fire" 123 0 4
VTILE: 10
WEAPON: 0 2 8 0
EFFECT: 28
TYPE: 4
I: 103 "Magic Long Bow of the Hunter" 123 0 3
VTILE: 10
WEAPON: 0 1 6 0 7 1
2H
NDMULT: 0
AMMOTYPE: 2
TYPE: 4
I: 104 "Magic Sling of Escape" 123 0 1
VTILE: 10
WEAPON: 0 0 0 0 3 1
2H
NDMULT: 25
AMMOTYPE: 1
EFFECT: 8
RANGEFX: 6
TYPE: 1
I: 105 "Magic Short Bow of Accuracy" 123 0 2
VTILE: 10
WEAPON: 3 1 6 0 4 1
2H
NDMULT: 0
AMMOTYPE: 2
TYPE: 4
I: 106 "Magic Short Bow of Energy" 123 0 2
VTILE: 10
WEAPON: 0 1 6 3 4 1
2H
NDMULT: 0
RANGEFX: 6
TYPE: 4
I: 107 "Magic Dagger of the Vampire" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0
EFFECT: 26
TYPE: 1
I: 108 "Magic Sling of Reloading" 123 0 1
VTILE: 10
WEAPON: 0 1 4 0 3 1
NDMULT: 25
AMMOTYPE: 1
TYPE: 1
I: 109 "Magic Short Bow of Speed" 123 0 2
VTILE: 10
WEAPON: 0 1 8 0 4 0
2H
NDMULT: 0
AMMOTYPE: 2
TYPE: 4
I: 110 "Gem" 120 0 50m
VTILE: 10
I: 111 "Jewelry" 120 0 200m
VTILE: 10
I: 115 "Magic Plate" 124 0 40
VTILE: 10
ARMOR: 50
TYPE: 11
I: 116 "Magic Tower Shield" 124 0 25
VTILE: 10
SHIELD: 20
TYPE: 21
I: 117 "Magic Robe" 124 0 5
VTILE: 10
ARMOR: 20
TYPE: 12
I: 118 "Magic Shield" 124 0 10
VTILE: 10
SHIELD: 12
TYPE: 21
I: 195 "Magic Sling Bullets" 123 0 500m
VTILE: 10
WEAPON: 2 0 0 2
AMMO: 1
TYPE: 1
I: 196 "Magic Arrows" 123 0 100m
VTILE: 10
WEAPON: 2 0 0 2
AMMO: 2
TYPE: 4
I: 197 "Magic Bolts" 123 0 100m
VTILE: 10
WEAPON: 2 0 0 2
AMMO: 3
TYPE: 2
I: 198 "Poison Arrows" 123 0 100m
VTILE: 10
EFFECT: 7
RANGEFX: 5
AMMO: 2
TYPE: 4
I: 199 "Barbed Arrows" 123 0 100m
VTILE: 10
WEAPON: 0 0 0 1
AMMO: 2
TYPE: 4
I: 200 "Magic Arrows of Distance" 123 0 100m
VTILE: 10
WEAPON: 0 0 0 0 1
AMMO: 2
TYPE: 4
I: 201 "Magic Arrows of Entanglement" 123 0 100m
VTILE: 10
EFFECT: 14
RANGEFX: 6
AMMO: 2
TYPE: 4
I: 202 "Magic Sling Bullets of Stunning" 123 0 500m
VTILE: 10
EFFECT: 11
RANGEFX: 6
AMMO: 1
TYPE: 1
I: 203 "Magic Arrows of Fire" 123 0 100m
VTILE: 10
EFFECT: 28
RANGEFX: 4
AMMO: 2
TYPE: 4
I: 210 "Scroll of Lesser Blast" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 1
USECHARGES: 0
NODARK
I: 211 "Scroll of Light" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 2
USECHARGES: 0
NODARK
I: 212 "Scroll of Summon Aquatic Ally" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 3
USECHARGES: 0
NODARK
I: 214 "Scroll of Vampire's Touch" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 4
USECHARGES: 0
NODARK
I: 215 "Scroll of Summon Ally" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 5
USECHARGES: 0
NODARK
I: 216 "Scroll of Sleep" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 6
USECHARGES: 0
NODARK
I: 217 "Scroll of Poison Touch" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 7
USECHARGES: 0
NODARK
I: 218 "Scroll of Small Mass Stun" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 8
USECHARGES: 0
NODARK
I: 219 "Scroll of Poison Burst" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 9
USECHARGES: 0
NODARK
I: 220 "Scroll of Entanglement Burst" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 10
USECHARGES: 0
NODARK
I: 221 "Scroll of Pacifism" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 11
USECHARGES: 0
NODARK
I: 222 "Scroll of Entanglement" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 12
USECHARGES: 0
NODARK
I: 223 "Scroll of Wild Summon Ally" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 14
USECHARGES: 0
NODARK
I: 224 "Scroll of Summon Animated Field Ally" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 15
USECHARGES: 0
NODARK
I: 225 "Scroll of Mass Drink Life" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 16
USECHARGES: 0
NODARK
I: 226 "Scroll of Major View" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 17
USECHARGES: 0
NODARK
I: 227 "Scroll of Wild Fortune" 131 SCRIPT 50m
VTILE: 10
ISCRIPT: 253
BPARAM: 18
USECHARGES: 0
NODARK
I: 170 "Trade goods from Seaport" 21 0 500
I: 171 "Trade goods from Apias" 21 0 500
I: 172 "Trade goods from Harbourside" 21 0 500
I: 173 "Trade goods from the desert" 21 0 500
I: 140 "Locked Door" 41 DOOR
VTILE: 55
I: 141 "Locked Door" 114 DOOR
I: 150 "Special Key" 125 0 50m
VTILE: 10
I: 151 "Special Key" 125 0 50m
VTILE: 10
I: 152 "Special Key" 125 0 50m
VTILE: 10
I: 153 "Special Key" 125 0 50m
VTILE: 10
I: 154 "Special Key" 125 0 50m
VTILE: 10
I: 155 "Special Key" 125 0 50m
VTILE: 10
I: 156 "Special Key" 125 0 50m
VTILE: 10
I: 157 "Special Key" 125 0 50m
VTILE: 10
I: 158 "Special Key" 125 0 50m
VTILE: 10
I: 159 "Special Key" 125 0 50m
VTILE: 10
I: 205 "Special Key" 125 0 50m
VTILE: 10
I: 206 "Special Key" 125 0 50m
VTILE: 10
I: 207 "Special Key" 125 0 50m
VTILE: 10
I: 208 "Special Key" 125 0 50m
VTILE: 10
I: 209 "Special Key" 125 0 50m
VTILE: 10
I: 266 "Ice Key" 125 0 50m
VTILE: 10
I: 125 "Ship's Cannon"
WEAPON: 0 2 6 0 3
NDMULT: 0
AMMOTYPE: 10
I: 126 "Advanced Ship's Cannon"
WEAPON: 0 3 6 0 3
NDMULT: 0
AMMOTYPE: 10
I: 245 "Cannon Balls" 123 0 20
VTILE: 10
AMMO: 10
I: 250 "Cannon Balls of Shattering" 123 0 20
VTILE: 10
WEAPON: 0 0 0 4
AMMO: 10
I: 251 "Cannon Balls of Flame" 123 0 20
VTILE: 10
EFFECT: 28
RANGEFX: 4
AMMO: 10
I: 252 "Magic Cannon Balls of Distance" 123 0 10
VTILE: 10
WEAPON: 0 0 0 0 1
AMMO: 10
I: 145 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 100000
USECHARGES: 0
I: 146 "Hiding Place" 0 ICONTAINER
VTILE: 10
CAPACITY: 100000
SECURITY: SAFE
USECHARGES: 0
I: 147 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 500000
USECHARGES: 0
I: 148 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 500000
SECURITY: SAFE
USECHARGES: 0
I: 160 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 100000
SECURITY: SAFE
USECHARGES: 0
I: 161 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 1000000
SECURITY: SAFE
USECHARGES: 0
I: 162 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 0
SECURITY: SAFE
USECHARGES: 0
I: 163 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 100000
SECURITY: 100
USECHARGES: 0
I: 164 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 1000000
SECURITY: 100
USECHARGES: 0
I: 165 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 0
SECURITY: 100
USECHARGES: 0
I: 166 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 100000
SECURITY: 65
USECHARGES: 0
I: 167 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 1000000
SECURITY: 65
USECHARGES: 0
I: 168 "Chest" 21 ICONTAINER
VTILE: 10
CAPACITY: 0
SECURITY: 65
USECHARGES: 0
I: 120 "Test Script" 0 SCRIPT
ISCRIPT: 1000
END
VLIST: 20
V: 1 "Boat" 53 0 1007 1
HP: 50
AC: 0
TYPE: 2
CARGOCAP: 100000
V: 2 "Ship" 5 0 1008 2 125
WIND: 1
HP: 200
AC: 15
TYPE: 1
CARGOCAP: 80000000
V: 3 "Portable boat" 53 0 1007 1
ITEMDEF: 40
HP: 10
AC: 0
TYPE: 2
V: 4 "Derelict Ship" 115 0 1008 1 125
WIND: 1
HP: 10
AC: 0
TYPE: 1
CARGOCAP: 20000000
V: 5 "Ship" 5 0 1008 2
WIND: 1
HP: 150
AC: 10
TYPE: 1
CARGOCAP: 20000000
V: 6 "Warship" 5 0 1008 2 126
WIND: 1
HP: 300
AC: 25
TYPE: 1
CARGOCAP: 80000000
V: 7 "Skiff" 53 0 1007 1
ITEMDEF: 45
HP: 30
AC: 0
TYPE: 2
V: 10 "Boat" 53 0 1007 1
LOOK: "This boat appears to be in very bad shape."
HP: 10
AC: 0
TYPE: 2
CARGOCAP: 10000
V: 11 "Magic portable boat" 53 0 1007 1
ITEMDEF: 47
HP: 20
AC: 5
TYPE: 2
V: 15 "Horse" 119 0 1010 2
VSOUND: 103
ITEMDEF: 46
TYPE: 3
V: 16 "Camel" 93 0 1015 2
VSOUND: 103
ITEMDEF: 48
TYPE: 3
END
NLIST: 250
N: 1 "<NULL>" WANDER 0 "Sorry, I can't talk right now."
N: 2 "<NULL>" WANDER 0 "Someone has to do something about all the monsters surrounding the trade routes!  They are stealing everything in the caravans!"
N: 3 "<NULL>" WANDER 0 "If you go into a dark place like one of those dungeons, be sure and bring plenty of torches.  I shudder to think about running out."
N: 4 "<NULL>" WANDER 0 "I wouldn't go anywhere these days without a good weapon.  I sure wish I had a magic weapon, now that would make me feel safer."
N: 5 "<NULL>" WANDER 0 "You hear a lot about the monsters surrounding the trade routes, but there's sure a lot coming from everywhere.  I hear they have lairs all across the lands."
N: 6 "<NULL>" WANDER 0 "I hear that only the best ships are surviving all the sea monsters and storms.  Little fishing boats have to stick very close to land."
N: 7 "<NULL>" WANDER 0 "I heard that the walking dead like skeletons and such are totally fearless.  As if they weren't frightening enough."
N: 8 "<NULL>" WANDER 0 "There's an old keep to the east, used to belong to a kind noble but I heard bandits took over."
N: 9 "<NULL>" WANDER 0 "Seaport, great city.  Can buy almost anything, watch the ships come in and out of port, go up to the great temple."
N: 80 "<NULL>" WANDER 0 "Friel is a little farming and fishing village on the west coast.  Nice folks there."
N: 81 "<NULL>" WANDER 0 "We should unite under a king who can defend us."
N: 82 "<NULL>" WANDER 0 "People are saying we should unite under a king, but the nobles we have are bad enough already!"
N: 83 "<NULL>" WANDER 0 "I love the idea of magic items.  I sure wish I was a wizard."
N: 84 "<NULL>" WANDER 0 "We don't need a king, we just need to give more to the temples so the gods will defend us."
N: 85 "<NULL>" WANDER 0 "Seaport.  Nasty place: too big, rich nobles breaking the backs of the poor, greedy merchants, and everyone knows that the pirates fense their stolen wares there."
N: 86 "<NULL>" WANDER 0 "Someday, I want to become a great artist like Sir Garriot.  It's too bad no one paints in his style anymore.  Nowadays, it's all flashy colors and no depth."
N: 87 "<NULL>" WANDER 0 "A few weeks ago I met a man named Waisayard who came into town for supplies.  He was searching the lands for hidden places that have some kind of power."
N: 88 "<NULL>" WANDER 0 "It makes me so angry that not only do we have to worry about the ever increasing numbers of monsters, but there's also wicked men taking advantage of this situation: bandits and their skilled archers, evil fighters, clerics of the dark dieties, and even evil wizards."
N: 89 "<NULL>" WANDER 0 "I want to buy a ranged weapon, but can't decide if I want a sling, which is fairly cheap, a short bow, which is better but costs a little more, a long bow, which has great range but costs a lot more, or a crossbow, with does a lot of damage but is very expensive."
N: 120 "<NULL>" WANDER 0 "Don't count out goblins and kobolds and their ilk as weak.  You get enough together, and they are formidable."
N: 121 "<NULL>" WANDER 0 "I heard a story recently about some really strange monsters called beholders, but I don't know if I believe them.  They are suppose to look sort of like giant, floating eyeballs and can stun you with bolts of magic.  And the standard variety are supposedly almost as powerful as dragons!"
N: 122 "<NULL>" WANDER 0 "Did you hear what happened?  Apparently, on one of the ships in port, a new recruit's shipmates played a prank and got him drunk, then, when he passed out, put him in bed with the captain's daughter.  Well, let me tell you, the captain was NOT pleased, and keeled the poor fellow!"
N: 123 "<NULL>" WANDER 0 "I've heard that monsters species are related.  For example, there's goblins, kobolds, and gremlins; orcs, trolls, and ogres; drakes, wyverns, and dragons; and snakes, giant snakes, and serpents.  Sometimes there's also some ranged variations, like the spitting snake; horrible thing, that."
N: 124 "<NULL>" WANDER 0 "I know it's a bit morbid, but the bones of those that have fallen long ago can often contain great treasures."
N: 125 "<NULL>" WANDER 0 "There's a lot of dangers at sea.  Besides things like storms, you got all types of monsters: sea serpents, which love beating the snot out of your ship; sea dragons, which are like sea serpents who can spit blasts of fire; aquatic terrors that love to ambush you from below the water; ghost ships, which are ships with undead... terrifying; serpents, powerful, gigantic snakes that can move on both land and water; and of course anything that can fly, like dragons."
N: 126 "<NULL>" WANDER 0 "Most storms eventually blow over, but there's some that never cease.  Bunch of those in the seas to the NE and far out to sea."
N: 127 "<NULL>" WANDER 0 "Cannons are great, but they have their drawbacks: use them against an enemy on land, and you aren't likely to end up with much loot, and use them on a ship and you may sink it instead of it becoming yours, or, at best end up with a damaged ship."
N: 128 "<NULL>" WANDER 0 "If you want to navigate or pilot a ship, you got to understand about ship draft.  Big ships go under the waterline and so you can't just sail into some mud puddle; its got to be deep enough.  If you want to travel in shallow water, you have to use a small boat."
N: 129 "<NULL>" WANDER 0 "Some monsters can naturally attack at range, like wyverns, spitting snakes, beholders, and sea dragons.  Some others are good with ranged weapons, like kobolds, goblins, orcs, and trolls.  Dragons can breath fire of course, but things like that are special powers that monsters don't seem able to use all the time."
N: 130 "<NULL>" WANDER 0 "There's a lot of ways monsters can attack besides just outright damage.  You can be stunned, forced asleep, poisoned, have your arms immobilized, or have your legs immobilized.  But I've heard that some magic can do the same stuff back to them."
N: 131 "<NULL>" WANDER 0 "Some monsters have special powers.  Some can only use them if they hit you in combat, like a wyvern's venomous tail spikes, while others can use them wheverever they want, like a dragon's fire."
N: 132 "<NULL>" WANDER 0 "Have you heard of the magical Sling of Escape?  It supposedly puts your enemies to sleep so that you can escape from them.  But I figure you could just attack them instead of retreating.  Sure wish I had that."
N: 133 "<NULL>" WANDER 0 "When I was young, I heard a story where the hero had a cloak that totally resisted fire!  He became a great slayer of drakes and dragons.  Just a story, of course."
N: 134 "<NULL>" WANDER 0 "Long ago, a great orc villain (although a hero to orcs), carried a powerful magic axe, said to have been one of the most powerful magic weapons known, strong yet precise.  But he met his match when he went up against a great hero named Relaech.  Good riddance.  But I wonder what became of his axe?"
N: 135 "<NULL>" WANDER 0 "The guards keep the town safe from attackers, but also keep an eye on everyone for crimes like attacking someone when it is not self-defense, taking items or vehicles that don't belong to you, and unlocking doors that are off-limits."
N: 136 "<NULL>" WANDER 0 "Seaport has a great shipwright that can repair just about any damaged boat or ship."
N: 137 "<NULL>" WANDER 0 "A great tactic against a larger group of enemies is to slay just one of them, snatch its stuff, and then get out of there.  It sometimes even runs them off because they don't know what they are fighting or how many, just that it killed one of them.  If they stop chasing you, then why stick around if they're more powerful?  On the other hand, if they all get too close you may have trouble getting away."
N: 138 "<NULL>" WANDER 0 "Have you heard the legend of the Dagger of the Snake?  The thing was said to have been forged using an actual live snake and was carried by one of the most villainous assassins of all time, the very one who slew the last great king of our lands.  It wasn't the wound that killed him, but the poison the foul thing left behind."
N: 139 "<NULL>" WANDER 0 "Do you know the story of the hero named Relaech?  He was a great warrior, said to be an ancestor of Lord Raldban, and carried a powerful magic bow that was given to him as a gift by the elves of a distant land.  But he was apparently slain when he dared invade the lair of a terrifying undead creature, because he was never heard from again."
N: 150 "<NULL>" WANDER 0 "I heard that warriors who use the free healing at the shrines and temples can do so as many times as they need without concern; many of the gods like it when you fight monsters and villains."
N: 151 "<NULL>" WANDER 0 "Sailing can get tricky with the winds.  It may be going the wrong direction, or you may become becalmed, in which case you have to wait until it changes again.  Of course, it can also help you if an enemy ship is chasing you."
N: 152 "<NULL>" WANDER 0 "When you're out at sea, you can run into a lot of problems with the weather.  Like on land, there's bad storms that slow you down, but then there's big storms that can damage or even sink your ship!  And the sea monsters don't seem to mind a bit, guess they just dive under the water or something.  Oh, and did I mention the wind, or whirlpools?"
N: 153 "<NULL>" WANDER 0 "Take my advise: be careful where you set things down.  I set down my gear the other day to carry some other heavy stuff, and when I came back it was gone!  Lost my best lantern!  Next time I'll at least put it in a chest or something."
N: 154 "<NULL>" WANDER 0 "I wish I was better at bartering.  You can really save a lot of coins if you've got a strong personality and a lot of smarts."
N: 155 "<NULL>" WANDER 0 "Apias sells the best horses around."
N: 156 "<NULL>" WANDER 0 "Some foreigners ask why we have so many cats.  Well, can you imagine how many mice and rats we'd have without them?  Weird critters, though."
N: 157 "<NULL>" WANDER 0 "Horses and ships and such get you to where you are going faster, and you save provisions as a result."
N: 158 "<NULL>" WANDER 0 "I can't believe some ships don't carry a skiff!  They are just asking for trouble!  If their ship sank, they'd have to be pretty lucky to swim all the way to shore, especially without a storm or sea monster or something killing them."
N: 159 "<NULL>" WANDER 0 "It is almost impossible to sail very far out to sea these days; too many big storms.  But I did hear some ships are making it through to the north, south, and west."
N: 170 "<NULL>" WANDER 0 "Harbourside has a jeweler that does the most fantastic work I've ever seen.  He's too humble to admit it, but he is a real master of his craft.  His shop is so small you wouldn't even know it."
N: 171 "<NULL>" WANDER 0 "We sure are lucky to have such a strong and wise king.  Hail the king!  I feel sorry for those weak little city-states across the sea to the east."
N: 172 "<NULL>" WANDER 0 "Have you heard about the Great Endless Sea?  Dark, deep water, deeper than anyone can imagine, gigantic waves and endless hurricanes.  Obviously, absolutely impossible to travel into it.  It must be terrifying, but I've never met anyone who has sailed far enough to see it."
N: 173 "<NULL>" WANDER 0 "I heard that years ago there was a particularly notorious group of pirates working the eastern coastline, but that they suddenly disappeared.  They probably got caught in the big storm that happened around the same time.  Good riddance!  Well, to them, that is, not so much to their loot, right?"
N: 174 "<NULL>" WANDER 0 "I heard that pirates used to sometimes bury their loot on small islands near Seaport.  If I had a ship I'd go look for any that is left.  I guess you'd have to know where to look, though."
N: 175 "<NULL>" WANDER 0 "Anyone who gets into a lot of battles knows that sometimes you have to retreat.  But it isn't always easy and you may not get away.  So you have to be really careful about things like how many of them there are, how powerful they are, how close they are, if you have any allies to help you, and how skilled you are.  Of course, that's assuming they can follow you in the first place.  No sea serpent I know of can walk on land!"
N: 176 "<NULL>" WANDER 0 "Some warriors feel like cowards for running from a battle, but sometimes you have to live to fight another day.  The real problem is that while you're busy trying to get away they could stop you ... cut you off or whatever ... and get in a lot of blows instead.  And even if you do manage to get away, they may still chase you."
N: 177 "<NULL>" WANDER 0 "If you have to run from battle, you'll have a much better chance if you have a quick, practical wit and stay calm so you can figure out how to get them off your back and pick the best escape route as fast as possible.  It also helps a lot if you are good at dodging around stuff that is in the way ... not to mention your enemies!  Strategy helps with things like making sure that they don't cut you off.  Keeping up a steady pace, moving fast, and being experienced in battle all help, too, of course."
N: 178 "<NULL>" WANDER 0 "Something warriors don't think about much is how a lot of monsters are resistant or even totally immune to things like poison, fire, cold, and so on.  You know, like how skeletons can't be hurt by most of that stuff except fire, and then only a little bit.  And I can't say I have tried it, but I suspect trying to use fire on a dragon would not end well!  If you're lucky enough to have magic items to use in battle, it is something to think about."
N: 179 "<NULL>" WANDER 0 "I try to never go into battle if I haven't had a break in a long time.  You know, get a drink and some good food, get some good sleep, that sort of thing.  It makes a big difference.  Even entertainment helps.  I'd go nuts doing nothing but fighting all the time and eating trail rations."
N: 190 "<NULL>" WANDER 0 "A while back I ran into a group of heroes who were on a quest to find out why there are now so many more monsters than usual.  I sure hope they succeed!  And I hope they are ok; I haven't seen them since then."
N: 191 "<NULL>" WANDER 0 "Dungeons are the single most dangerous place you can go, and yet they say some of them hold the greatest treasures.  I think that if I were better with a sword, I'd probably risk it."
N: 192 "<NULL>" WANDER 0 "I'm sure you've heard of dungeons, right?  And I don't mean the prisons underneath castles and such, but the caves or other places underground where a lot of monsters usually live.  Anyway, I've heard that there are probably a lot of them based on those that have been discovered, but that most were deep in the wilderness or really hard to find.  And many of them were in distant lands.  But I don't know, I think those being around at all are just one more reason to stay close to town."
N: 193 "<NULL>" WANDER 0 "I love stories are about strange objects that do wonderful things.  And some of them aren't even magic.  My favorite is about this tinker who invented an amazing device that could tell you what direction you are facing.  That'd sure help if you got turned around somewhere and couldn't see the sun, right?  Too bad it was just a story."
N: 194 "<NULL>" WANDER 0 "There's a story about lands far to the north where it is always hot and covered in little more than sand and rocks for miles and miles.  And that there are strange creatures found nowhere else, like horses with humps on their backs and horrible creatures with stinging tails.  And that some people live there, anyway.  It'd probably make a better story if it was a little less silly.  I mean, horses with humps?"
N: 195 "<NULL>" WANDER 0 "I've heard stories of monsters who blend into different types of terrain better, like blue goblins that live in the snow.  Can you imagine that?  I don't think I believe it.  Maybe they were just cold!  Ha ha ha!"
N: 196 "<NULL>" WANDER 0 "Ranged weapons like bows and slings are great because you can hit your enemy from a distance before they can even get close to you.  It takes time to reload them, though, so there are better weapons for if your enemy does manage to reach you."
N: 197 "<NULL>" WANDER 0 "It may seem obvious, but it is easy to forget in the heat of battle about the terrain.  It could save your life if you remember stuff like that it takes a lot longer time to move through the brush, and even longer for forest and hills and such, not to mention sand or snow.  Also, some creatures move faster through some terrain than others, or than us for that matter, and creatures that can fly aren't slowed down at all, of course.  And don't forget about not being able to see very far in the trees, which means you have no idea where they are or how many of them there are."
N: 198 "<NULL>" WANDER 0 "If you're into hauling cargo, you can earn a lot more if you take it to ports farther away.  Of course, you have to survive and hope the cost of any repairs to your ship isn't higher than the profit, so it is best to fill your ship up with as much as you can afford and that she can carry."
N: 199 "<NULL>" WANDER 0 "I've heard that there are magic fountains that can heal you or even cure poison hidden away in some places.  But there are also others than can really hurt you.  The only way to tell is just to try drinking from them.  I sure wouldn't do that!"
N: 210 "<NULL>" WANDER 0 "Have you heard the legend of the magic hourglasses that could stop time?  Ridiculous!  Even the most powerful wizards could never do that, not in a million years!  Well, maybe in a million years if they had those hourglasses to help them, right?  Ha ha ha!"
N: 211 "<NULL>" WANDER 0 "Have you ever heard the legend of the explorers who reached a vast frozen land to the south and became lost in a blizzard?  The last of them was almost dead when he suddenly stumbled upon a calm, sheltered place of ravines in the ice.  He said there was a powerful force there that gave him the strength to survive and find his way back to his ship."
N: 212 "<NULL>" WANDER 0 "I'd love to visit some of the other towns or even the other kingdoms across the sea, but I'd probably be killed trying to get there, especially these days.  Most people I know never get more than few miles away from their homes, just too dangerous."
N: 213 "<NULL>" WANDER 0 "There's sure been a lot more monsters and bandits recently.  I got into no less than seven separate battles just trying to travel here!"
N: 214 "<NULL>" WANDER 0 "I hate Armathin.  Not only do they refuse to trade with other kingdoms, but I've heard that they want to invade us again.  I think the only thing that's stopped them so far are some independent cities closer to their own kingdom."
N: 215 "<NULL>" WANDER 0 "Apias is a port town along the northeast coast.  It's pretty nice there.  And they seem to have enough forces to keep them safe from all the dangers in the area, unlike some other towns."
N: 216 "<NULL>" WANDER 0 "Harbourside is the main town across the sea in the western lands.  I've never been there, too far away, but heard it is ok if you don't mind putting up with being ruled by a king.  Then again, I heard the one they've got isn't too bad, unlike that tyrant in Armathin."
N: 217 "<NULL>" WANDER 0 "A horse is a good deal.  They cost a little, but pay off when you get to where you are going without using up a ton of food and torches, and they can save your life if you have to get to a cleric quickly.  You can even take them with you on a ship."
N: 218 "<NULL>" WANDER 0 "Not long ago I heard some horrible news about a nice little fishing village along the coast that I once visited.  Apparently, it was totally destroyed by some kind of sea monsters that came walking up out of the sea onto shore during the night and killed almost everyone.  The few survivors said they'd heard of these things, but they thought they were just stories."
N: 219 "<NULL>" WANDER 0 "There's so many dangers at sea that if you have a ship, it's best to stick close to a good shipwright.  I guess if you had to go farther away, you could take a lot of emergency repair supplies or get plating, but those are pretty expensive."
N: 220 "<NULL>" WANDER 0 "I love stories about far-away places.  There's supposedly a vast frozen land of ice to the south if you go far enough.  And I've heard that if you try to go farther than that, it turns into an endless land of blizzards so strong that nothing can survive there.  That must be a terrifying place!"
N: 221 "<NULL>" WANDER 0 "There's some great things to do in Seaport.  Let's see, there's a number of pubs, all sorts of interesting shops, an arena and a theater, and minstrels and other such entertainers all over the place.  When you want to worship the gods or need their help, there's nowhere better than the great temple in the north district.  And if you own a ship... well, the name of the town says it all."
N: 222 "<NULL>" WANDER 0 "I like Seaport.  It may not be perfect... you know, pirates and such... but at least it is home of the great temple and the oracle."
N: 223 "<NULL>" WANDER 0 "I've heard that if you can afford it, the seer in Seaport is the real thing."
N: 10 "Peasant Girl" WANDER 0 "Huh, what? [The child giggles and runs off]"
NOCOMBAT
N: 11 "Peasant Boy" WANDER 0 "Huh, what? [The child laughs and runs off]"
NOCOMBAT
N: 12 "Guard" WANDER 0 "Sorry, but I'm on duty and cannot speak right now."
ANCHOR: 3
N: 13 "Merchant" MERCHANT 0 "[You speak with this merchant for a few moments and discover they have no goods or services that would serve your purposes.]"
ANCHOR: 1
N: 14 "Farmer" WANDER 0 "I hope the crops are good this year."
N: 15 "Fisherman" WANDER 0 "Good day ... well, will be if it's good fishing!"
N: 16 "Cat" WANDER
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 17 "Begger" WANDER 0 "Spare some coins?"
ANCHOR: 5
NOCHECKREP
N: 18 "Noble" WANDER 0 "I can't waste my time on you right now. *sniff*"
N: 19 "Peasant" WANDER 0 "Sorry, mi'lord, I can't talk right now."
N: 60 "Cleric" WANDER 0 "Worship the gods and they shall smile upon you!"
N: 61 "Wizard" WANDER 0 "Go away, I'm busy!"
N: 62 "Fighter" WANDER 0 "Always carry a sharp sword, wear strong armor, and show courage!"
N: 63 "Rogue" WANDER 0 "It's best to stay in the shadows and watch your back."
N: 64 "Rogue" WANDER 0 "Mind your own business!"
N: 65 "Cook" WANDER 0 "You should try my new recipe!"
ANCHOR: 3
N: 66 "Merchant" WANDER 0 "My wares are the best!"
N: 67 "Sailor" WANDER 0 "Sorry, can't talk now, the captain's waiting!"
N: 40 "Sailor" WANDER 0 "When we was sailing up to the northeast, we just about got killed by those sea serpents!  The captain should have keel'd the nav; the fool got us way off-course ... way too close to those cursed islands!"
NOCHECKREP
N: 41 "Sailor" WANDER 0 "[This drunk, rough-looking sailor takes a swig of his ale] That Waisa ... whatever is a fool!  Thinks the sea is bea-u-ti-ful!  Should throw him overboard, then see what he thinks of it!  [He laughs harshly]"
NOCHECKREP
N: 42 "Sailor" WANDER 0 "[The sailor scowls at you] Get los', afore I los' ye meself!"
NOCHECKREP
N: 43 "Guard" WANDER 0 "There's only a few of us against hordes of monsters and bandits; I have to admit I'm really worried."
ANCHOR: 3
N: 44 "Guard" WANDER 0 "No sign of any monsters today, but we had to run off a bunch of goblins the other day.  If there had been even one more ... [he shudders] ... nevermind."
ANCHOR: 3
N: 45 "<NULL>" WANDER 0 "My whole family loves the cats around town.  But be careful, there's this really strange grey tabby that kind of worries us ..."
N: 46 "<NULL>" WANDER 0 "Do you know Joreth?  He's our leader, and he's really nice.  Everyone says he'll keep us safe from the monsters and bad men."
NOCOMBAT
N: 47 "<NULL>" WANDER 0 "Watch out for that grey and black tabbie cat!  He's weird!"
NOCOMBAT
N: 48 "<NULL>" WANDER 0 "That one wall there is very cold and there's scary sounds!"
NOCOMBAT
N: 49 "<NULL>" WANDER 0 "My mom says me and my brother are just having nightmares, but I don't like our room!"
NOCOMBAT
N: 110 "<NULL>" WANDER 0 "Here to train?  Well, if you get hot, just lean against the east wall.  Cold as ice!"
N: 111 "<NULL>" WANDER 0 "You are welcome to go in and visit the prisoners, but you cause any trouble and you'll regret it."
N: 112 "<NULL>" WANDER 0 "Please wait your turn.  We'll get to you shortly."
N: 113 "<NULL>" WANDER 0 "Well, well.  You look like a lot of trouble.  We have no need for mercenaries at this time.  Begone!"
N: 114 "<NULL>" WANDER 0 "Wow, the view is great up here."
N: 115 "<NULL>" WANDER 0 "Grab a drink and celebrate, mate!"
N: 116 "<NULL>" WANDER 0 "[The captain looks you over]  You better have the ship ready by morning or I'll have you keeled!"
N: 117 "<NULL>" WANDER 0 "I hate pirates!"
N: 118 "<NULL>" WANDER 0 "[This person is asleep]  *Snore*!!!"
N: 119 "<NULL>" WANDER 0 "I heard that there's a ruined city far to the south.  I'd sure love to see if there's any loot left.  I guess if they came back alive to tell the tale, it can't be too bad there."
N: 140 "<NULL>" WANDER 0 "Potions.  Well, the ones I know about are healing and curing.  You can also go to the temple for those, but you can't always make it there so it's good to have potions, if you can get them.  The difference between them is that heal is for general wounds, while cure is for poison.  Healing won't cure poison, and curing won't heal wounds."
N: 141 "<NULL>" WANDER 0 "Wands.  There's a lot of types, as they are very popular with wizards and are relatively easy for them to create, but many who are not wizards can use them.  There's everything from the various wands of summoning, which will summon monsters to help you fight, to the Wand of Night, which puts your enemies to sleep, to the Wand of Pacifism, which stops your enemy from fighting, as well as many others.  The only problem is that they run out after a few uses."
N: 142 "<NULL>" WANDER 0 "I didn't do it!"
NOCHECKREP
N: 143 "<NULL>" WANDER 0 "Beware the grey and black tabbie!"
N: 144 "<NULL>" WANDER 0 "Welcome to Apias.  I guess any port in a storm, right?  Get it?  Ha ha ha!"
N: 145 "<NULL>" WANDER 0 "[This man is lost in prayer]"
N: 146 "<NULL>" WANDER 0 "No, stupid hu-mon!  Don't talk to me!  Talk to our leader."
NOCHECKREP
N: 147 "Clerk" STATIC 0 "You may see the chancellor, but he is very busy, so be quick about it.  And do not even think of causing trouble, as the guards keep a close eye on everyone."
N: 148 "<NULL>" WANDER 0 "Ogres!  Horrible, huge, brutish monsters.  There's been an awful lot of them sighted recently.  And their lesser cousins, orcs and trolls, have been even more common."
N: 149 "<NULL>" WANDER 0 "You'll need to buy a ticket from the front stand to go upstairs and watch a match.  It hasn't started yet, though, so you can go look around upstairs if you want."
N: 200 "<NULL>" WANDER 0 "A long time ago I became lost in the wilderness far south of Friel.  I don't know how I managed to find it, but I came across some kind of mystical place in a forest near a huge lake, across from the mountains.  When I entered the place it was as if some good, powerful force of nature was all around me.  It was safe and beautiful there.  It probably sounds crazy, but I may try to find it again someday even though it is very dangerous to travel that far into the wilderness."
N: 201 "<NULL>" WANDER 0 "I'm going over to the arena later to watch a match.  I sure hope they have monsters fighting each other this time.  That's my favorite!"
N: 202 "<NULL>" WANDER 0 "I don't know why the arena has monster against monster fights.  I’d much rather watch trained warriors demonstrate their skills."
N: 203 "<NULL>" WANDER 0 "You know what would be great?  Two words: Dragon fight!  But they'll never do it.  It's too hard to capture one, let alone two.  And if they got loose... yikes.  Well, at least goblin fights are still fun to watch."
N: 204 "<NULL>" WANDER 0 "I'm sure looking forwards to going to the theater later.  There's a minstrel playing some of my favorite harpsichorde songs."
N: 205 "<NULL>" WANDER 0 "Recently, I had the great honor of the oracle talking to me.  I'd like to know more, but I've got to save up for it because the gods require a tribute for such information."
N: 206 "<NULL>" WANDER 0 "There is no doubt that I am going to win.  Some people say I'm arrogant, but they're just jealous because I'm so much better than everyone else."
N: 207 "<NULL>" WANDER 0 "I have to admit that I'm a little nervous, but that's ok, kind of gets you going, you know?"
N: 208 "<NULL>" NONE 0 "I KILL YOU!!!"
COMBATTALK
N: 230 "Architect" WANDER 0 "We're doing some construction here.  You're welcome to look around, but due to all the hammering and such, a lot of people aren't here right now, and those that are here are in a bad mood so not saying too much."
N: 50 "Merchant" MERCHANT 7 "Well met.  Here are my goods:"
ANCHOR: 1
N: 51 "Merchant" MERCHANT 1 "Well met.  Here are my goods:"
ANCHOR: 1
N: 52 "Merchant" MERCHANT 2 "Well met.  Here are my goods:"
ANCHOR: 1
N: 53 "Merchant" MERCHANT 3 "Welcome to the stables."
ANCHOR: 1
N: 54 "Merchant" MERCHANT 4 "Welcome to the weapons shop."
ANCHOR: 1
N: 55 "Merchant" MERCHANT 5 "Welcome to the armor shop."
ANCHOR: 1
N: 56 "Merchant" MERCHANT 6 "Well met.  Here are my goods:"
ANCHOR: 1
N: 58 "Merchant" MERCHANT 8 "Well met.  Which ship should I repair?"
ANCHOR: 1
N: 59 "Merchant" MERCHANT 10 "Well met.  I am a jeweler."
ANCHOR: 1
N: 70 "Merchant" MERCHANT
ANCHOR: 1
CCONV: 159
N: 71 "Cleric" WANDER
ANCHOR: 1
CCONV: 115
N: 72 "Barkeep" MERCHANT
ANCHOR: 1
CCONV: 116
N: 73 "Entertainer" WANDER
CCONV: 117
N: 74 "Innkeeper" MERCHANT
ANCHOR: 1
CCONV: 116
N: 75 "Merchant" MERCHANT
ANCHOR: 1
CCONV: 118
N: 76 "Merchant" MERCHANT 11 "Welcome to the stables."
ANCHOR: 1
N: 77 "Wizard" MERCHANT
ANCHOR: 1
CCONV: 157
N: 20 "Joreth" WANDER
HIDENAME
ANCHOR: 5
LOOK: "He is of medium build, older, with dark features and deepset eyes.  A sense of calm, kindness, and honesty surrounds him and he smiles pleasantly.  However, he also looks like he can take care of himself, and a sword sheath is strapped to his side."
CCONV: 100
N: 21 "Targ" MERCHANT
HIDENAME
ANCHOR: 3
LOOK: "He is a big, burly man with dark features.  From his manner of dress, he appears to be a blacksmith."
CCONV: 101
N: 22 "Corelith" MERCHANT
HIDENAME
ANCHOR: 1
LOOK: "He is slender, tall, with blond hair and blue eyes.  From his manner of dress, he appears to be a merchant."
CCONV: 102
N: 23 "Gareth" WANDER
HIDENAME
ANCHOR: 5
LOOK: "He is unkempt and grizzled from countless hours of toil.  His manner of dress and a slight smell of fish identify him as a fisherman."
CCONV: 103
N: 24 "Fen" MERCHANT
HIDENAME
ANCHOR: 1
LOOK: "He is of medium build, with dark hair and an intense look."
CCONV: 104
N: 25 "<NULL>" WANDER
ANCHOR: 5
LOOK: "This man stinks and is wearing rags."
CCONV: 105
NOCHECKREP
N: 26 "Waisayard" WANDER
HIDENAME
ANCHOR: 2
LOOK: "This man is dressed in well-worn travelling clothes.  He carries himself with strength and yet has a whistful look to him.  He is currently gazing out to sea."
CCONV: 106
N: 27 "Tiayrad" WANDER
HIDENAME
ANCHOR: 5
LOOK: "This man's clothing clearly identifies him as a wizard.  He appears to be searching for something."
CCONV: 107
N: 28 "Pixel" WANDER
LOOK: "He's a very large, dark grey tabby.  He looks like he's about to bite you!"
CCONV: 136
NOCHECKREP
NOCOMBAT
N: 29 "Smudge" WANDER
LOOK: "He's large, black and white, and extremely friendly.  He rolls on his back looking for a tummy rub."
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 30 "Espresso" WANDER
LOOK: "He's mostly black with some white.  He's currently sucking on one of his paws, which makes quite the odd sound."
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 31 "Sugar" WANDER
LOOK: "She's a long-haired beauty queen ... as far as she is concerned."
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 32 "Spice" WANDER
LOOK: "A pretty, short-haired cat"
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 33 "Ginger" WANDER
LOOK: "A pretty, short-haired cat"
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 34 "Lili" WANDER
LOOK: "A pretty, short-haired cat"
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 35 "Pumpkin" WANDER
LOOK: "Aptly named for her color ... but moreso for her rotund shape"
CCONV: 110
NOCHECKREP
NOCOMBAT
N: 36 "Ightys" WANDER
HIDENAME
ANCHOR: 1
LOOK: "He is of medium build, with dark hair and beard, and swarthy features."
CCONV: 108
N: 37
LOOK: "This is a thugish-looking guard."
CCONV: 109
COMBATTALK
N: 38 "Takroth" STATIC
HIDENAME
LOOK: "This very tough-looking man has dark hair and eyes, a thick, black beard, is wearing heavy, spiked armor, and has a deadly serious expression."
CCONV: 120
COMBATTALK
N: 39 "Verg" STATIC
HIDENAME
LOOK: "This man has brown hair, medium build, and is clearly a fisherman."
CCONV: 121
N: 90 "Lord Raldban" WANDER
HIDENAME
LOOK: "You see an older man with a look of determination in his eyes."
CCONV: 122
N: 91 "<NULL>" WANDER
CCONV: 112
N: 92 "Verg" WANDER
HIDENAME
LOOK: "This man has brown hair, medium build, and is dressed very formally."
CCONV: 121
N: 93 "<NULL>" WANDER
LOOK: "This guard is wearing formal armor, over which is a tabard with an intricate crest on it."
CCONV: 114
N: 94 "Traedhon" WANDER
HIDENAME
LOOK: "A young noble boy who looks tired"
CCONV: 123
NOCOMBAT
N: 95 "Tarena" WANDER
HIDENAME
LOOK: "A young noble girl"
CCONV: 124
NOCOMBAT
N: 96 "Belot" WANDER
HIDENAME
LOOK: "A boy covered in sand"
CCONV: 125
NOCOMBAT
N: 97 "Aedper" WANDER
HIDENAME
LOOK: "A merchant lost in thought"
CCONV: 126
N: 98 "Suldynryn" WANDER
HIDENAME
NOCHECKREP
LOOK: "A man with piercing eyes and long, black hair tied up in a ponytail"
CCONV: 127
N: 99 "Barkeep" MERCHANT
ANCHOR: 1
LOOK: "A bearded, gruff-looking man with a scowl"
CCONV: 128
N: 100 "Learves" WANDER
HIDENAME
LOOK: "This man is missing teeth, swarthy, unkempt, and wearing a strange, mismatched, garish combination of sailor and noble clothing and adornments."
CCONV: 129
N: 101 "Merchant" MERCHANT
ANCHOR: 1
LOOK: "This swarthy man is dressed up in particularly fine clothing, but somehow looks a little out of place in them."
CCONV: 130
N: 102 "Noble" WANDER
LOOK: "This noble woman would be very attractive if not for the demeaning way she is looking at you."
CCONV: 131
N: 103 "Seer" MERCHANT
LOOK: "This man in dressed in robes with a variety of adornments, somewhat akin to a wizard, and yet there's something a bit different about him.  He smells heavily of insense."
ANCHOR: 1
CCONV: 132
N: 104 "Oracle" MERCHANT
LOOK: "This man is dressed in robes somewhat akin to a priest of the traditional gods of these lands, but there are some significant variations in the patterns and he wears differing adornments."
ANCHOR: 1
CCONV: 133
N: 105 "Rildray" WANDER
HIDENAME
LOOK: "Although a bit older, this warrior appears to be very strong, fit, and tough."
ANCHOR: 1
CCONV: 134
N: 106 "Barkeep" MERCHANT
ANCHOR: 1
LOOK: "This man is obviously a barkeep."
CCONV: 135
N: 107 "Barkeep" MERCHANT
ANCHOR: 1
LOOK: "This swarthy pirate is wearing a dirty apron."
CCONV: 137
N: 108 "Warehouse keeper" MERCHANT
ANCHOR: 1
CCONV: 138
N: 109 "Trader" MERCHANT
ANCHOR: 1
LOOK: "This man is dressed informally and is seems busy with huge stacks of parchment."
CCONV: 139
N: 160 "Trader" MERCHANT
ANCHOR: 1
CCONV: 140
N: 161 "Warehouse keeper" MERCHANT
ANCHOR: 1
CCONV: 141
N: 162 "Orc leader" STATIC
LOOK: "This orc is bigger than the rest and has several huge scars across his face.  You also notice a number of disturbing trophies from slain enemies decorating his clothing."
CCONV: 142
N: 163 "Trader" MERCHANT
ANCHOR: 1
CCONV: 143
N: 164 "Lakaisad" MERCHANT
HIDENAME
LOOK: "This man is somewhat older, friendly-looking, and wearing the clothes of a craftsman."
ANCHOR: 1
CCONV: 144
N: 165 "Prisoner" STATIC
CCONV: 145
COMBATTALK
N: 166 "Chancellor" STATIC
LOOK: "The chancellor is a middle-aged man with a regal bearing and strong presence.  He is wearing fine clothing and many adornments indicating his nobility and station, almost looking like a king, minus a crown."
CCONV: 146
N: 167 "Cleric" WANDER
ANCHOR: 1
CCONV: 147
N: 168 "Minstrel" STATIC
CCONV: 148
N: 169 "Minstrel" WANDER
CCONV: 149
N: 180 "Innkeeper" MERCHANT
ANCHOR: 1
CCONV: 150
N: 181 "Harbormaster" MERCHANT
ANCHOR: 1
LOOK: "This man is dressed in an official manner and appears to be very busy."
CCONV: 151
N: 182 "Theater manager" MERCHANT
ANCHOR: 1
CCONV: 152
N: 183 "Warehouse keeper" MERCHANT
ANCHOR: 1
CCONV: 153
N: 184 "Warehouse keeper" MERCHANT
ANCHOR: 1
CCONV: 154
N: 185 "Arena merchant" MERCHANT
ANCHOR: 1
CCONV: 155
N: 186 "Trader" MERCHANT
ANCHOR: 1
CCONV: 156
N: 187 "Jolsaheg" WANDER
HIDENAME
ANCHOR: 1
LOOK: "This is a fairly young man who is wearing the clothes of a craftsman and has a dreamy, distracted look on his face."
CCONV: 158
N: 188 "Kegthif" STATIC
HIDENAME
LOOK: "This middle-aged nobleman is wearing an expression of fatigue and determination."
CCONV: 161
N: 189 "Innkeeper" MERCHANT
ANCHOR: 1
LOOK: "This middle-aged man is dressed in nice but somewhat informal clothing.  He is whistling as he works away and give you a friendly smile and nod when he sees you."
CCONV: 162
