# User scenario settings

# Notes:
# - These are settings that may be adjusted by the player, in other words, these settings are intended to be adjusted to your liking
# - A pound sign character ('#') before any line makes it a comment and thus removing it enables the setting and adding it disables the setting

# Save
# - If this is set to 0 it will cause saves to no longer save as combined files (.cf) but rather use the old method of a directory of files.  This is unlikely to be useful except if something goes wrong with the combined files mechanism since it is far more complex.  That said, as of this note that mechanism has been very stable for quite a long time and through a huge amount of testing.
#CFSAVE: 0

# View map
# - This will cause view maps to be animated.  While this may be interesting, it seemed distracting during playtesting and therefore is not the default.
#VMANIMATE: 1

# Interface
# - If TEXTPAUSE is set to 0 then text pause will be off by default
# - VERBOSITY sets the default level as per the in-game menu option (the value of 3 used here is only one of the possibilities and can be changed)
#TEXTPAUSE: 0
#VERBOSITY: 3

# Cheat
# - If you active this setting, you will gain access to a large number of special options that are primarily intended for development/testing purposes.  However, if you are simply playing the game, be aware that being able to cheat will make the game a lot less enjoyable.  This scenario has been tested all the way through multiple times and there is no need to cheat in order to win.  The reason for exposing this option is primarily for those who wish to develop their own scenarios.  Refer to the manual for more information.
#CHEAT: 1
