TILEMASTER2004 DATA V1
LIST: 7
T: 1
ONCE
REDRAW: 0
P: 5 3 5 7
SCRIPT: 8
0 MakeMapObj Creature 100 4 4 0 -DELAY
0 MakeMapObj Creature 100 4 6 0 -DELAY
0 MakeMapObj Creature 100 6 5 0 -DELAY
0 MakeMapObj Creature 100 6 3 0 -DELAY
0 MakeMapObj Creature 100 7 4 0 -DELAY
0 MakeMapObj Creature 100 7 7 0 -DELAY
0 MakeMapObj Creature 100 6 6 0 -DELAY
0 MakeMapObj Creature 100 3 7 0 -DELAY
END
T: 2
REDRAW: 0
SCRIPT: 15
0 CheckTile 100 1 5 0 -NOT
0 AlterTiles 31 1 5
0 AlterTiles 34 2 5
0 AlterTiles 28 1 4 2 4
0 AlterTiles 28 1 6 2 6
0 AlterTiles 28 2 3
0 AlterTiles 28 2 7
0 AlterTiles 28 2 2 8 2
0 AlterTiles 28 2 8 8 8
0 AlterTiles 28 8 3 8 4
0 AlterTiles 28 8 6 8 7
0 PlaceMapObj Location 1
END
T: 3
REDRAW: 0
SCRIPT: 10
0 CheckTile 100 1 5 0
0 AlterTiles 100 1 4 1 6
0 AlterTiles 29 2 3 2 7
0 AlterTiles 29 2 2 8 2
0 AlterTiles 29 2 8 8 8
0 AlterTiles 29 8 3 8 4
0 AlterTiles 29 8 6 8 7
0 RemoveMapObj Location 1
END
T: 4
REDRAW: 0
SCRIPT: 15
0 CCheckPos -POS 3-7 3-7 -POS 1-2 5 -TAG 11
10 CheckTile 100 1 5 20 -NOT
0 BREAK
11 CheckTile 100 1 5 30
0 BREAK
20 Trigger 3
0 BREAK
30 Trigger 2
0 BREAK
END
T:
MOVEONLY
REDRAW: 0
P: 7 5
SCRIPT: 5
0 CheckMoveAction W 10
0 BREAK
10 Trigger 2
0 Message "As you descend the stairs, you see a door ahead"
END
T:
MOVEONLY
REDRAW: 0
P: 8 5
SCRIPT: 5
0 CheckMoveAction E 10
0 BREAK
10 Trigger 3
END
T:
NPCTERRAIN: BLOCKED
P: 1 5
SCRIPT: 0
END
