TILEMASTER2004 DATA V1
SCRIPT: 40
0 CheckZoom !ATTACKTYPE 1
0 M "NOT HERE!"
0 BREAK ABORT
1 NOOP
0 FXCircleIteratorEx PC 3 -FXTYPE 1 -TYPE 5 -COLOR 255 255 255 -SOUND 104
0 StartCircleIterator PC 3
0 SetSafety 256
50 SetTargetCircleIterator 0
0 CheckTarget 60 -CREATURE -CILOS
0 GOTO 50
60 NOOP
0 CheckCreatureEx TARGET !TYPE 2 50
0 SetAttackTargetCreature 50
0 CheckFlagSwitch SFLAG  0 61  1 62  2 63  3 64  4 65
61 CreatureAbilCheck 0 POWER 100 80
0 GOTO 70
62 CreatureAbilCheck 0 POWER 60 80
0 GOTO 70
63 CreatureAbilCheck 0 POWER 80 80
0 GOTO 70
64 CreatureAbilCheck 0 POWER 120 80
0 GOTO 70
65 CreatureAbilCheck 0 POWER 140 80
0 GOTO 70
70 SetCreature 0 -BEHAVIOR RETREAT
0 CM "The " -CREATURE " begins to flee!" -NL
0 FX 3 104 -TARGET
0 GOTO 50
80 CM "Resisted by " -CREATURE "!" -NL
0 GOTO 50
